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Many musicians and producers like to use, especially in the
studio, their familiar and proven software-sequencer system to
create their drum-tracks. Purchasing a drumcomputer is not
always useful at all. On the other hand, no one wants to miss
the powerful sound and the presence of such a machine. And
sampled drumsounds are not always a satisfying choice..

 

Right here comes the JoMoX AiRBase99. It is no
vintage-drummachine but a powerful, modern soundtool that features
absolute authentic sound in a state of the art package. The AiRBase99
is a 19" rack mount (1 RU) drum-modul, that offers all features and
especially the sonic sound, you would expect from such a machine.
Sound generation is based on the JoMoX XBase09, that has become some kind of 'cult' in the meantime.

The AiRBase99 is able to produce 9 drum- and percussion sounds simultanously. Actually, the
AiRBase99 is an analog synthesizer. All parameters have a wide range, so that it is possible to create
sounds effects, far ahead from usual drumsounds.
Bass Drum
The bass drum is completely true analog generated. Featuring 10 parameters, most powerful killer-bass drums, ultralow
subbasses down to 25 Hz, or tonal sounds like walking-bass-like sequences are right on your fingertips.

Snare Drum
The true analog snare offers 7 parameters to create everything from nasally noisy character up
to cutting-the-edge bangs.

Hi Tom / Low Tom
To expand the range of sound once more, there are two independant, true analog generated toms with fat and powerful
sound in the AiRBase99.

HiHat and Percussion Section
The hihat and the percussion section incl. clap, rim, crash and ride, is based on original vintage 6-bit resolution samples
with true analog sound processing. This means powerful and cutting electronic percussion instead of polished
hifi-sound.
Every instrument features four samples plus an additional analog noise generator: TR909, TR808, CR78, and the
JoMoX natural sample. To create a wide range of unique sounds, the samples can be reversed and processed in various
ways by a superfast true analog three-stage-envelope and a true analog, resonant 2pole-filter.

LFOs
The AiRBase99 features two LFOs with flexible routing capabillities to every important sound parameter. The LFOs can
be synced. Add subtile sound nuances or drastic modulations to your drum- and percussion tracks.

User Interface
The AiRBase99 clearly arranged front panel has three lighted menue- and two cursor-buttons for easy and fast
parameter acces.
The AiRBase99 can be completely controlled via midi. All parameter values can be sent and recieved as midi-controller.

To make editing the AiRBase99 really easy, mixermaps for the most important software sequencers are included.
Besides that, there is an application for Emagic's universal editorsoftware 'SoundDiver' available.

Sound Storage
The AiRBase99 internal memory keeps 256 RAM- and 100 preprogrammed ROM-sounds for each of the 9 instruments
plus the LFO-settings. Makes a total amount of 3204 different sound-settings. These instrument sounds can be arranged
in 1024 different drumkits, 256 of them in the ROM.

Connections
There is a stereo-out and a separately adjustable headphone-out on the AiRBase99. Besides that, you have ten
individual-outs, one for every instrument seperately, incl. open- and closed hihat. So you have all possibilities for expert
sound finishing in your studio.

Technical Specifications
Instruments Bass Drum, Snare Drum, Hi
Tom, Low Tom, Hi Hat, Clap, Rim Shot,
Crash, Ride
Presets 768 User RAM, 256 ROM
Sound Generation BD, SD, HITOM,
LOTOM: fully analog like XBase 09
HH, CLP, RIM, CRH, RID:
ROM-Sample with analog envelope
Envelopes analog for ROM-Section
with attack, peaktime, decay for each
ROM-Instrument
Number of Voices 9-voice polyphonic,
hihat open/close with separate outs
Filter The hihat can be routed into an
analog filter. ROM or noise signal can
be the signal source; 2-pole resonant
with high- / lowpass, each as individual
parameters
LFO's 2, assignable to different
parameters
Display LCD 2x16 characters
Midi Midi In, Midi Out, Midi Thru
User interface 1 data wheel, 6 illumiated
buttons
Outputs 10 individual out, stereo mix,
headphone, all 1/43 jacks
Output Level about +4dBu on all
outputs
Power Supply external wall socket
adapter 12V AC/AC
Dimensions 192 1 RU
Weight about 4 kg


 

"...just wait til you hear this machine in action. Truly a
must-hear-to-appreciate instrument."

"Awesome analog kick and snare sounds." - Keyboard magazine, 1/98

"I had quite a few staffers from Keyboard, Guitar Player, and Bass Player magazine stop by to give the
XBase-09 a listen. The reaction was almost always the same: 'Man, that thing is fat!'" - Keyboard
magazine, 1/98

Long ago, drummers like Phil Collins started the first
vintage-drumcomputer-hype.
After some 'dark' years of all-pervasive drum samples in the
80ies, those magnificiant artefacts were rediscovered by the
Hiphop-scene. The evergrowing Techno movement finally
declared them to absolute cult-objects.

Today, analog sound stands for 'punchy, powerful and intuitive acces'.
There is hardly no Pop-production, that does not life from a tight
analog bassdrum.
The JoMoX XBase09 finally continous the long range of real and
unique drum machines.
Based on the well-desired Roland TR-machines, the XBase09 sets new
standarts.
The XBase09 offers modern handling and connects the ultimate
vintage sound with modern studio- and live-surroundings.
Seven Instruments
The sound generation of Bass- and Snare Drum is completely true analog, combined with digital
(i.e. recallable) midi control of all parameters. In order to reduce unwanted side effects of
digital control (e.g. stepped ranges) nearly to zero, all digital-to-analog-converters are specially
adapted to the parameters they control. They have been discretely built right into the sound
generation circuits. Because of this, the respond of sound control parameters to
instrument-triggers is superfast.
The BassDrum itself is a complete instrument. Extremely hard and punchy BassDrums are also
possible as deepest subbasses down to 25 Hz. Tonal effects like walking bass sequences are also
no problem.
The hihat section uses original vintage 6-bit samples with true analog sound processing. This
means powerful and cutting electronic-percussion instead of polished hifi-sound.

23 knobs
All parameters have direct acces by their own control knob on the frontpanel. So the XBase09 is
the ideal live-tool. Besides that, every parameter can be recorded and remote-controlled via
midi.

LFOs
The XBase09 features 2 assignable LFOs. They can modulate e.g. tunings and other sound
parameters, exactly synced to the sequencer tempo.

Sequenzer
The built-in pattern/song sequencer turnes the XBase09 into the ideal live-performance tool.
Patterns are programmed with a row of 16 lighted buttons. Live recording is as easy and fast as
programming stepwise. Every programming function can be accessed while the sequenzer is
running. Two linked patterns create a 32step pattern.
Maybe the XBase09 most outstanding innovation is the capability to give every single step on
every track a completely different sound-setting! And practically without any timing delay
because all 23 parameter settings are working parallel. This means much faster acces and
thighter timing then serial midi-control could ever be.

Another important feature is the 'Micro-Groove/Shuffle'-Function. It makes it possible to shift
each step by a maximum of +/- six 96ths of a bar.The finest resolution is one 192th. In
combination with the accent function, you have nearly unlimitted possibilities in programming
tight and dynamic grooves.

Besides theDrum Tracks, each pattern has 3 additional sequencer tracks. Their data is sent out
via midi-out-socket. Each track can have its individual midi channel.You can set steps, edit note
and length and programm slides. So you can control up to three different midi sound sources
directly from the XBase09.

There is midi in, out and thru and a Sync-out socket to sync e.g. Roland TB303 and
TR-machines.

Beside its place in the studio, the XBase09 features all capabilities to become the central unit of a
very compact and powerful live-setup.

Technical Specifications
technical specifications

Instruments:
Bass Drum completely true analog
generated, digital parallel controlled
parameter
Tune, Pitch, Decay, Harmonics, Pulse,
Noise, Attack, EQ
Snare Drum completely true analog
generated, digital parallel controlled
parameter
Tune, Snappy, Decay, Detune, Noise
Tune
HiHat-Section 6 bit-samples, noise, true
analog processed,
digital parallel controlled parameter
OH Decay, CH Decay, OH Tune, CH
Tune, OH/CH Balance
sample selection (open/closed HH, Rim,
Clap, Crash, Ride), reverse function,
analog noise
LFOs 2, sync function, 4 waveforms,
each assignable to 6 destinations
Metronome on mix-out,
headphone-out, switchable
User interface 23 knobs, 5 cherry keys,
26 lighted buttons, 13 LEDs
Display LED 3x7 segment
Drum Kits 100 ROM, 100RAM
Patterns 64 pattern-memories
Songs 10 song-memories
Outputs 1 mono-mix-out, 3
individual-outs, headphone-out
Output-level approx. +4dBu
Midi in, out, thru
Synchronisation send: midi-clock,
DIN-trigger, clock 24 ticks/quarter
recieve: internal, midi-clock
Power supply external, 12V AC/AC
Case iron steel, wooden side panels
Dimensions 30mm x 235mm x 90mm
Weight 3,5 kg


 

Once upon a long, long time, some strange machines saw the
light of day. In the dim light of studios and stages, masses of
controls were shimmering, and unbelievable sounds for those
days, became audible. Their core was jampacked with circuits
and the term 'computer' was still far away.

The analog synthesizer was born and over one decade, most exiting
music productions were characterised by their sound.
After some years, when computers were new and interesting, the
quickly developing techno-scene desired unique analog sound and
machines with easy, intuitive handling. Those marvellous artefacts
with all their bugs were rediscovered and finally declared to absolute
'cult'-objects.
Today, analog sound stands for 'punchy, powerful and intuitive acces'.
There is hardly no pop-production, that does not live from some fat
analog sounds.
The JoMoX SunSyn finally continous the range of big and exiting
analog synthesizers. Expanding the well-known capabillities, the
SunSyn connects extensive sound generation and -processeng features
with most intuitive acces in every studio and live setting.


The SunSyn is a completely true analog, multitimbral and programmable synthesizer. In general, it is
equipped with 8 independent voices. On demand, we manufacture 4- and 6- voice versions, that can be
upgraded with additional voice cards.

Oscillator Section
Every SunSyn voice has two true analog oscillators, built up in descrete cuircuit technology and featuring the
classic waveforms saw, square and pulse with pulsewide-modulation.
Besides that, every voice has two so called RCOs (Ramp Controlled Oscillator). This is the first time to use
complex waveforms with anlog 'feel' in an analog synthesizer. The RCOs follow the VCO-characteristics like
modulations, sync and subtile tuning- and frequency-alterations. That means, digital waveforms come alive like
never before. All in all you have 4 oscillators per voice, i.e. 32 at all...
Inside the machine you have 4 wavesets with 256 waveforms each, to feed the RCOs. More wavesets are
available on via PCMCIA-card.

Filter Section
The filter section contains a fully configurable 4 pole true analog filter. On each pole, high/lowpass
characteristics and coefficients (i.e. the basic cutoff frequency for each pole) can be adjusted individually. So
you have the possibility to crossfade continously from a typical Moog 4pole to an 18db - 303 lowpass to an
Oberheim-like 2pole filter.
Additionally, using the HP/LP switching for each pole, it is possible to create the most spacy bandpass- and
highpass-filter sounds.
Furthermore, you can store all filter-parameters in 2 scenes and MORPH (in the analog domain!) between them.

Envelopes

According to the machines conception, both envelopes are descrete analog curcuits and super fast. One can be
inverted. Typical envelope modulation paths are hardwired and have thier own knob on the frontpanel.

LFO's
There are two LFOs per voice. Each one can be delayd or applied to events. Waveforms are triangle, saw
up/down, square and random. The rate is adjustible between approx. 1kHz and 0,02Hz to create superslow
sweeps.

Modulation

One of the most exiting innovations of the SunSyn is the routing-system. It turns the SunSyn into an 8-voice
modular synth with programmable routing system. And it is absolutely easy to use.
In addition to the fixed routings (e.g. Env1->VCA) you have 4 flexible and programmable routing paths per
voice, called Routing-Element.

 

Source1
1 of 8
+
Source 2
1 of 8
+
Modifier
1 of 8
*
Destination
1 of 8
VCO1 S
VCO1 R
RCO1
ENV 1
VCO1KV
VCO1PV
NOISE
LFO1
VCO2 S
VCO2 R
RCO2
ENV 2
VCO2KV
VCO2PV
EXT IN
LFO2
Controller
VCO1 S
VCO2 R
ENV 1
ENV2
RCO1
LFO1
LFO2
VCO1 FM
VCO2 FM
VCO1 PW
VCO2 PW
VCF CUT
VCF RES
VCF IN
VCA AMT
Source1
Source2

 

 

 

You can picture Routing-Elements as a modular-systems wire, with two inputs (sources) and one output
(destination). They are connected by an electronically controlled knob (modifier), to manipulate the intensity.
The intensity itself can be modulated by any Midi-Controller (e.g. controller, velocity, aftertouch) or by an
analog audio-signal from the SunSyn. So you create 'modulated modulations'.
Besides that, the signals of each voice can modulate among each other. Up to now, this was only possible with
'real' (and huge) modular systems.
Everything works of course in the analog domain. Therefor no operation is limited by fixed point calculation
errors (as in DSPs), but instead offers full dynamic-range for chaotic effects which apear on many modulations.

Every modulation path is easy edited and understandable by one single view on the front panel.

An example:

Both VCOs are cross-modulated. This needs 2 Routing Elements, one for each voice. The intensity of the
modulation can be controlled by e.g. key velocity. But this is just for starters.
At the same time, an external audio signal is mixed with noise and cutted into pieces by LFO1 and is mixed into
the filter input.
Now there still remains one Routing Element to e.g. ringmodulate RCO1and RCO2, and let the result modulate
the VCA amount (if RCO2 is the source and RCO1 the modifier, both signals get multiplied; the result is a ring
modulation).
The final sound result should be spaced out in every sense of the word.

Control Panel
There is a knob or lighted button on the control panel for every importand function. All in all, there are 40 of
them.
The SunSyn has a 48 character-LCD with 4 soft-controllers and 4 soft-buttons to handle several edit-menues in
an easy way.
A three character LED shows programm number and the actual parameter value. .

Sound storage
The SunSyns internal memory can handle 350 sounds, 150 multis and 4 wavesets. There is a card-slot for
PCMCIA-Cards on the backside. So you can expand sound- and waveform-memory. JoMoX will offer a series
of cards with sounds and waveforms. Cards with 8MB capacity can be used. They can store 500 sounds (350
single/150 multi) and 63 wavesets with 256 waveforms each.

Midi
All knob movements and keypad events are sent and recieved as Midi controller data.
We will deliver editor templates for the best known software sequencer systems.

In / Outputs
The SunSyn has a stereo-out. Stereo-panning can be modulated by an LFO. There are also 8 freely routable
individual outs. All out-sockets are electronically symetried. The headphone-out has its own volume knob.
Besides that, there is a stereo input, to send external audio signals or control voltages into the SunSyns routing
system.

Power supply
The SunSyn has an internal power supply. It is a 'clean' and computer controlled audio-power-supply, specially
designed to aviod any unwanted effects to the audio-circuits. The line voltage is switchable 230/110V and the
power cable is removable.

Casing
The SunSyn is housed in a solid metal case with wooden end cheeks. It can be used as 'desktop'machine or can
be installed in a 19" rack by swapping the end cheeks


It's not that simple to solve the "easy" problem of
CV-Controlling an analog synthesizer with a
Midi-to-CV Interface...the one interface can do all
that you want and much more...but it costs more
than the synths themselves! However, the other
interface is inexpensive but can only control one
synth...

Is there a miracle cure? Until now, no. But the
ultimate alternative is on the way!

MIDIFOUR Midi-to-CV
Converter

- 4 channels Key CV/Gate outputted as 1/4 inch mono jacks, with 2 additional controller-CVs per channel

- For every channel you can have an LFO alternative to one controller CV, with four waveforms available:
sawtooth up/down, triangle and rectangle.

- In several voice modes these controller CV's can be distributed in different ways to obtain more controller
CV's for one channel (e.g., a modular system on channel 1 needs more than 2 controller CV's). The
maximum for channel 1 is eight controller CV's. In this case, the other channels will still have at least 1 key
CV/Gate.

- MIDI IN/THRU & DIN sync

- click here to see a full-screen panel layout of the upcoming unit

Scaling & Synthesizer Compatibility

- The Key CV voltage can be adjusted in all possible scales: Volts/octave in 7 octaves, Hz/Volts in 5
octaves. The scales of each channel can be fine-tuned to adapt to vintage gear. There are no resolution
problems because of the 16 bit resolution of the internal D/A converter.

- V-trig or S-trig gate switching with adjustable voltages

Control

- Freely-assignable controller numbers.

- You can assign key velocity to the controller CV outputs, realizing key dynamic controllings.

- The pitch bend range can be adjusted in semitones to a maximum of one octave. The pitch bend is
calculated into the key CV.

- Selectable note trigger priority: off/hightest/lowest/last

LFOs

- synchronizable to midi clock
- parameters adjustable in realtime via midi
- note retrigger option

Memory

- 8 storable programs


 

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